![]() The changelog started with release v1.6.7. Or you could just grab an issue from our Issue Tracker!įor discussions about Mod internals and Development, please head over to the development thread. It's always best if you work on your "pet problem" - a bug that needs to be fixed or that you personally want to see implemented. When you feel that your changes are mature enough to be included, send me a pull request! Also, please let us know what you are working on in the development thread. You want to be part of this list? Contributions are very welcome! Read our Introduction for Contributors, fork the Repository on Github and have a go at the code! This mod is a community project! It was originally written by is currently maintained by following people have already contributed to this project (in approximative order of commits): Please post bug reports on the GitHub bug tracker. If you don't know how, don't want to learn or are unsure it's a bug, you can ask in this thread. If you have questions and feedback regarding a current release, feel free to post in this thread. Also, atmospheric prediction can happen only for the body you are currently orbiting, so you can't plan a Kerbin re-entry while you're still arround the Mun. Keep in mind that you always place nodes on the stock trajectory, that might be very different from the predicted one, so you may have to place nodes at a point that have an effect somewhere else on the predicted trajectory (especially when planning landing on a body without atmosphere with body-fixed mode). You can plan aerobraking or re-entry after manoeuvers, just place your nodes as usual and see the predicted trajectory. ![]() This can help you keep occupied for those 2-year-long planetary transfers, but try not to burn up all the fuel to see how it can make funny curved lines. However, for most high orbits, it will just look funny. This mode makes sense for atmospheric or low terrain fly-by, and also to adjust a geostationary orbit. In body-fixed mode, the trajectory is displayed relatively to the body frame, following the body rotation. Use this toggle to switch between the regular mode (similar to stock KSP orbits), or body-fixed mode. The circle indicator is a hint about the direction you should go to adjust your actual trajectory to reach the target (this is not necessarily where you need to point, what's important is the direction between the square and the circle, and the distance between them indicates how far you are from the perfect trajectory) The square indicator shows where you need to point your craft at if you were exactly following the predicted trajectory Go back in flight view, and notice the two new indicators on the nav ball White is the trajectory in space, red is the trajectory in atmosphere, the red cross is your impact point (that takes the body rotation into account to show the impact point on the terrain, this is useful both for bodies with and without atmosphere)Ĭlick on the Trajectories icon in the stock KSP toolbar (or Blizzy's toolbar if it's installed) to display the main UIĬlick "Display trajectory" to toggle it on/offĬlick "complete" to toggle display of the complete trajectory (including parts where it is superimposed with the stock KSP trajectory)Īdjust your velocity so that the red cross is located where you want to goĬlick "Set current impact as target" to enable the green crossĪlternatively, there is a button to set the target on the KSC (works on Kerbin only obviously), or you can enter longitude/latitude This is it trajectory display is enabled by default, you have nothing else to do Keep in mind that this software comes without warranty of any kind, and in particular that it may or may not help you survive, reach a specific target, or anything at all. Plan Aerobraking maneuvers that can, for example, put you on intersection trajectory with another body (see point 1 about what you can do from there) Works with the stock aerodynamic model, and with Ferram Aerospace Research ( FAR).Ĭhoose precisely the location where you'll crash. The mod displays trajectory predictions, accounting for atmospheric drag and lift. Parachutes are not simulated (that's usually not a problem if you open it near the ground) It's not possible to predict a trajectory for a future stage. We know this is a highly requested feature, but unless we duplicate big parts of the KSP-internal code, we are limited to simulating the current state of the vessel.If the predicted trajectory seems inaccurate, check that you set the correct orientation in the Descent profile (or checked Prograde or Retrograde), and that you keep that orientation all the time If you see weird spirals or other crazy lines everywhere, double-check you didn't enable "body-fixed mode" by mistake Before posting feature requests or bug reports, please read the FAQ.
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